3/18/2023 0 Comments Phantasy star online 2 gameplayPhantasy Star Online 2 is a free-to-play online action role-playing game in the Phantasy Star series, developed and published by Sega. Goodnight, PSO, May they not desecrate your corpse for long - for it is too late for them to not have done it at all.Action role-playing, Massively Multiplayer Online they'd have to make a free MMO that's generous about it's items and content, like the Japan-server PSO2 was, and is supported handily, like said game was back in it's day. To get people who were fans and are now disgruntled interested again - to get ME interested again. Because while I have a soft spot for PSO2 base game, with the release of NGS, they completely abandoned it, and no newcoming hotfixes that try to pump the dead heart of this game series is going to resuscitate it unless they release an altogether new game - and no, not another attempt at NGS. (it took them a *year* to release 10 minutes worth of gameplay, not counting time wasting, soul-sucking grinding, and another year to release a ♥♥♥♥♥♥♥ festival.) and the game is, understandably, dying in player count - or at least, it feels that way to me. a horrifically disappointing stream of content. Why would I use a hoverboard if my dash is easier to control, to jump with, and I can more easily attack out of it? why would I use a movement skill if my dash is faster? why would I attack normally, when the dash attack deals more damage (this one's more situational, really, but I feel like it's still a valid point) Movement is fast, but as a result, anything else that causes the character to move feels slow. None of the systems compliment each other. That is what I mean when I say they did not commit to a direction. In NGS, you have a dedicated dash button and can climb even the harshest mountains with ease - and these would not be problems were it not for the fact that it seems like they did not plan for this at all in map design. moving around was slow in comparison - you used abilities to move meaningfully most of the time, and combat was alot more rigid and reflexive. The problem is, it's always the same combat. ![]() The character creation and customization is amazingly good, As is the combat. admittedly, the final bit is owing to the utter destruction of the original market, and the fact that the global ships always had a worse economical basis than the JP servers, owing to a larger stock due to more customers (and the fact that JP had more things in the FUN scratch, and more things in the regular scratches, too.) The world is bigger and more beautiful, but lacking in any kind of meaningful content, and most importantly of all, the Fashion aspect is as egregious as it ever was. The Combat is easier and fancier, but with less options. Part of the issue - in my opinion - is that they did not commit to a direction, but weakly reached in many directions. ![]() In many ways, this game is better than PSO2 - however, PSO2 worked because of an overabundance of content and small, unobtrusive, largely socially focused hub. NGS is a technical and visual upgrade to PSO2. I hate to say this, Sega, but you ♥♥♥♥♥♥ up, big time. *Characters may be moved to the Bridge depending on their progress in the story.
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